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0.8.3:assetsmanager [2022/04/08 13:59] – [DesignTime] admin0.8.3:assetsmanager [2022/04/08 14:06] (current) – [Storing your assets package at runtime] admin
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 |'{SHARED_DOWNLOADS}'|Calling System.IOUtils.TPath.GetSharedDownloadsPath()| |'{SHARED_DOWNLOADS}'|Calling System.IOUtils.TPath.GetSharedDownloadsPath()|
  
-**Notice**: Called internal functions of TPath are platform dependent. Please take a look at Embarcadero documentation +**Notice**: Called internal functions of TPath are platform dependent. 
-for further information, f.e. [[https://docwiki.embarcadero.com/Libraries/Sydney/en/System.IOUtils.TPath.GetHomePath]]+Please take a look at Embarcadero documentation for further information, f.e. [[https://docwiki.embarcadero.com/Libraries/Sydney/en/System.IOUtils.TPath.GetHomePath]] 
 + 
 + 
 +Set the "Filename" property of a pckage to the following path, to create/load a package on Windows at: 
 + 
 +//"C:\Documents and Settings\<username>\Application Data\mypackage.zip"// 
 + 
 +<file pascal> 
 +TGorillaAssetsPackage.Filename := '{HOME}mypackage.zip'; 
 +</file>
  
 ===== Example ===== ===== Example =====
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 Of course you are allowed to store the assets package you've setup. Of course you are allowed to store the assets package you've setup.
 Easily use the provided SaveToFile method of each package instance. Easily use the provided SaveToFile method of each package instance.
 +
 +//Notice: In case your are working with a file-based package and the destination location is the same, nothing will be stored.
 +If the destination differs from currently loaded package, it will create a copy of the file package.//
 +
 +//Notice: In case you are working with an in-memory package, it will be stored to file, but it stays in memory for further work.
 +If you want to load the stored in-memory package, you have to use the TGorillaAssetsManager.LoadPackageFromFile() method.//
  
 <file pascal Form1.pas> <file pascal Form1.pas>