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0.8.3:charactercontrolling [2021/08/13 10:19] – [Movement] admin | 0.8.3:charactercontrolling [2021/08/13 10:20] – [Movement] admin | ||
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Especially the slopping value allows you to control f.e. the max. height of stairs to be able to walk. | Especially the slopping value allows you to control f.e. the max. height of stairs to be able to walk. | ||
+ | ^Property^Description^ | ||
+ | |Slop|This only affects computation if UseRayCasting is enabled. The slop value is the maximum height a movement ray direction. Adjust this value to your specific scene, especially when walking of stairs or similar static objects. Default value is 0.5.| | ||
+ | |RayDirection|The RayDirection defines in which direction the controller will be adjusted. Default direction is (0, 1, 0), which means downwards.| | ||
+ | |RayOffset|Get or set ray offset from where the raycasting is started. The offset will be computed from current physics character controller position.| | ||
Next step: [[android|Android]] | Next step: [[android|Android]] |