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0.8.3:charactercontrolling [2021/08/13 10:16] – [Movement] admin0.8.3:charactercontrolling [2022/04/08 10:52] (current) – [Movement] admin
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 Nevertheless interaction with static or dynamic objects is still available. Nevertheless interaction with static or dynamic objects is still available.
  
-In case you need the old behaviour, just switch "UseRayCasting" to FALSE.+__Remark:__ In case you need the old behaviour, just switch "UseRayCasting" to FALSE.
  
-Next step: [[android|Android]]+Control you raycast-movement by some properties like Slop, RayDirection and RayOffset. 
 +Especially the slopping value allows you to control f.e. the max. height of stairs to be able to walk. 
 + 
 +^Property^Description^ 
 +|Slop|This only affects computation if UseRayCasting is enabled. The slop value is the maximum height a movement ray direction. Adjust this value to your specific scene, especially when walking of stairs or similar static objects. Default value is 0.5.| 
 +|RayDirection|The RayDirection defines in which direction the controller will be adjusted. Default direction is (0, 1, 0), which means downwards.| 
 +|RayOffset|Get or set ray offset from where the raycasting is started. The offset will be computed from current physics character controller position.| 
 + 
 +Next step: [[prefabs|Prefabs]]