Differences
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Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
0.8.3:deftypes [2022/04/08 08:57] – [Lights] admin | 0.8.3:deftypes [2022/04/08 08:59] (current) – [Changelog] admin | ||
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LCamDef.NearPlane := 1; | LCamDef.NearPlane := 1; | ||
LCamDef.FarPlane := 1000; | LCamDef.FarPlane := 1000; | ||
- | LCamDef.Transform := TMatrix3D.CreateTranslation(TPoint3D.Create(0, | + | LCamDef.Transform := TMatrix3D.CreateTranslation(TPoint3D.Create(0, |
</ | </ | ||
==== Shaders ==== | ==== Shaders ==== | ||
Line 704: | Line 704: | ||
===== TODO ===== | ===== TODO ===== | ||
- | * Import/ | ||
* TSamplerDef integration | * TSamplerDef integration | ||
* TImageDef integration | * TImageDef integration | ||
Line 722: | Line 721: | ||
* late resolving of humanoid controllers, | * late resolving of humanoid controllers, | ||
* on loading g3d files, the loader now adds the path of the g3d to texture paths, if they are relative | * on loading g3d files, the loader now adds the path of the g3d to texture paths, if they are relative | ||
+ | * multiple skeletons per skindef allowed | ||
Next step: [[transparency|Transparency]] | Next step: [[transparency|Transparency]] |