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0.8.3:renderpass [2021/02/11 15:59] – [Rendering Procedure] admin0.8.3:renderpass [2021/02/11 16:01] – [Compatibility with Render-Pass] admin
Line 120: Line 120:
 [...] [...]
  
-constructor TMyRenderPass.Create();+constructor TMyRenderPass.Create(AOwner : TComponent; 
 +  const AId : String = 'MyRenderPass1');
 begin begin
   inherited;   inherited;
Line 204: Line 205:
  
 ^Flag^Description^ ^Flag^Description^
-|TRendererFlag.IgnoreRenderTargets|Will not create any of the meta-textures (Albedo, TranslucentAlbedo, Alpha, Position), but will create the final composite texture of RGBA8 format.|+|TRendererFlag.IgnoreRenderTargets|Will not create any of the meta-textures (Albedo, TranslucentAlbedo, Alpha, Position), but will create the final composite texture of BGRA (Windows) / RGBA format.|
 |TRendererFlag.IgnoreCompositeCtrl|Will not create the embedded composite render pass to merge meta-textures.| |TRendererFlag.IgnoreCompositeCtrl|Will not create the embedded composite render pass to merge meta-textures.|