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0.8.3:renderpass [2021/02/11 16:05] – [Shader / Render-Pass Material] admin0.8.3:renderpass [2021/02/11 16:05] – [Shader / Render-Pass Material] admin
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 2) For **RectToFBO** rendering: 2) For **RectToFBO** rendering:
-   * Create a global material shader+   * Create a global material shader (f.e. blur post-effect)
  
 To create an global material shader for your render-pass you need to extend **TGorillaRenderPassMaterialSource** and **TGorillaRenderPassMaterial**. To create an global material shader for your render-pass you need to extend **TGorillaRenderPassMaterialSource** and **TGorillaRenderPassMaterial**.