Differences
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0.8.3:renderpass [2021/02/11 16:05] – [Shader / Render-Pass Material] admin | 0.8.3:renderpass [2021/02/11 16:05] – [Shader / Render-Pass Material] admin | ||
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2) For **RectToFBO** rendering: | 2) For **RectToFBO** rendering: | ||
- | * Create a global material shader | + | * Create a global material shader |
To create an global material shader for your render-pass you need to extend **TGorillaRenderPassMaterialSource** and **TGorillaRenderPassMaterial**. | To create an global material shader for your render-pass you need to extend **TGorillaRenderPassMaterialSource** and **TGorillaRenderPassMaterial**. |