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0.8.3:renderpass [2021/02/12 22:13] – [Render Targets] admin0.8.3:renderpass [2021/02/12 22:16] (current) – [Render-Target] admin
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 ^ Texture-ID ^Format ^InternalFormat^DataType^ ^ Texture-ID ^Format ^InternalFormat^DataType^
-|Composite Texture|BGRA (Windows) / RGBA|BGRA (Windows) / RGBA|UnsignedByte|+|Composite Texture|BGRA (Windows) / RGBA|RGBA8|UnsignedByte|
  
 ==== How to use ==== ==== How to use ====