Differences
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Both sides previous revisionPrevious revision | Next revisionBoth sides next revision | ||
0.8.3:terrain [2021/09/05 19:13] – [Creating a terrain at runtime from heightmap] admin | 0.8.3:terrain [2021/09/05 19:13] – [Creating a terrain at runtime by procedural method] admin | ||
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// apply a material as texture to it | // apply a material as texture to it | ||
- | FTerrainMaterial := TGorillaLambertMaterial.Create(FTerrain); | + | FTerrainMaterial := TGorillaLambertMaterialSource.Create(FTerrain); |
FTerrainMaterial.Parent := FTerrain; | FTerrainMaterial.Parent := FTerrain; | ||
FTerrainMaterial.Texture.LoadFromFile(LTexturePath + ' | FTerrainMaterial.Texture.LoadFromFile(LTexturePath + ' |