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0.8.3:terrain [2021/09/05 19:13] – [Creating a terrain at runtime by procedural method] admin0.8.3:terrain [2021/09/06 08:11] (current) – [Creating a terrain at runtime by procedural method] admin
Line 45: Line 45:
   FTerrainMaterial.Parent := FTerrain;   FTerrainMaterial.Parent := FTerrain;
   FTerrainMaterial.Texture.LoadFromFile(LTexturePath + 'terrain-c.jpg');   FTerrainMaterial.Texture.LoadFromFile(LTexturePath + 'terrain-c.jpg');
-  FTerrain.Mesh.MaterialSource := FTerrainMaterial;+  FTerrain.MaterialSource := FTerrainMaterial;
 end; end;
 </file> </file>
Line 83: Line 83:
   FTerrainMaterial.Parent := FTerrain;   FTerrainMaterial.Parent := FTerrain;
   FTerrainMaterial.Texture.LoadFromFile(LTexturePath + 'terrain-c.jpg');   FTerrainMaterial.Texture.LoadFromFile(LTexturePath + 'terrain-c.jpg');
-  FTerrain.Mesh.MaterialSource := FTerrainMaterial;+  FTerrain.MaterialSource := FTerrainMaterial;
 end; end;
 </file> </file>