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0.8.3:viewport [2021/02/11 16:26] – [Native OpenGL Rendering] admin0.8.3:viewport [2022/04/06 19:29] (current) – [UseFixedFrameRate] admin
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 ==== Requesting FrameRate (FPS) ==== ==== Requesting FrameRate (FPS) ====
  
-Currently it is not possible to retrieve an actual frameratebut the TGorillaViewport provides an estimated framerate value.+If UseFixedFrameRate is set to true, the FPS property returns the current frames per second. 
 +If UseFixedFrameRate is set to false, the TGorillaViewport provides an estimated framerate value.
  
 Simply setup a timer and request those value every 100 milliseconds. Simply setup a timer and request those value every 100 milliseconds.
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 Animation-Framerate (TAnimation): Because skin- and skeleton animation extends basic Firemonkey TAnimation. Therefore animations are limited to 30 FPS for rendering. Animation-Framerate (TAnimation): Because skin- and skeleton animation extends basic Firemonkey TAnimation. Therefore animations are limited to 30 FPS for rendering.
 ==== UseFixedFrameRate ==== ==== UseFixedFrameRate ====
 +
 +The viewport is able to render a scene on event feedback (when visual components change) or by a fixed framerate interval.
 +If UseFixedFrameRate is set to true, the rendering pipeline tries to render the scene with the configured FixedFrameRate value.
 +By default this value is set to 60.
 +
 +Notice: At design-time fixed framerate rendering is disabled due to limitations in IDE.
  
 ===== FrustumCulling ===== ===== FrustumCulling =====
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 Even in OnRender event you are in Gorilla3D rendering context. This means the framework has bound a framebuffer and the necessary render target textures. Even in OnRender event you are in Gorilla3D rendering context. This means the framework has bound a framebuffer and the necessary render target textures.
  
-This is very important to know. +**__Remark:__ It is recommended to only use opaque rendering, by setting elements to "Opaque := true;" 
-It is recommended to only use opaque rendering, by setting elements to "Opaque := true;". If the opaque property is false, you will render to translucent albedo channel.+ 
 +If the opaque property is false, you will render to translucent albedo channel. **
  
 __//CAUTION://__ This translucent render target is NOT a 1:1 represented color value. Instead it is weighted color value used later for compositing. __//CAUTION://__ This translucent render target is NOT a 1:1 represented color value. Instead it is weighted color value used later for compositing.