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0.8.3:water [2020/11/17 18:53] – external edit 127.0.0.10.8.3:water [2022/04/25 11:33] – [Water Material] admin
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 | ReflCorrection | By this value you can modify the color of reflection, default value: Vector3D(1.0, 1.0, 1.0, 1.0) | | ReflCorrection | By this value you can modify the color of reflection, default value: Vector3D(1.0, 1.0, 1.0, 1.0) |
 | RefrCorrection | By this value you can modify the color of refraction on water surface, default value: Vector3D(1.1, 1.1, 1.1, 1.0) | | RefrCorrection | By this value you can modify the color of refraction on water surface, default value: Vector3D(1.1, 1.1, 1.1, 1.0) |
 +
 +==== Ripples ====
 +
 +Since 0.8.3.2265 the framwork supports rendering of water ripples.
 +
 +Ripple settings are configurable at design time by the following properties, but need runtime implementation to add ripple positions.
 +
 +^Property^Description^
 +|RipplesActive|Activate or deactivate ripple computation.|
 +|RippleAmplification|Get or set amplification value for ripples. Simply said: Amplification describes the height of the ripple.|
 +|RippleProximity|Get or set proximity value for ripples. Simply said: Proximity is the basis value for the width of a ripple.|
 +|RippleDecay|Get or set decay value for ripples. Simply said: It defines how fast a ripple will end.|
 +
  
 ===== Example ===== ===== Example =====