Differences
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0.8.3:water [2020/11/17 18:53] – external edit 127.0.0.1 | 0.8.3:water [2022/04/25 11:33] – [Water Material] admin | ||
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| ReflCorrection | By this value you can modify the color of reflection, default value: Vector3D(1.0, | | ReflCorrection | By this value you can modify the color of reflection, default value: Vector3D(1.0, | ||
| RefrCorrection | By this value you can modify the color of refraction on water surface, default value: Vector3D(1.1, | | RefrCorrection | By this value you can modify the color of refraction on water surface, default value: Vector3D(1.1, | ||
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+ | ==== Ripples ==== | ||
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+ | Since 0.8.3.2265 the framwork supports rendering of water ripples. | ||
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+ | Ripple settings are configurable at design time by the following properties, but need runtime implementation to add ripple positions. | ||
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+ | ^Property^Description^ | ||
+ | |RipplesActive|Activate or deactivate ripple computation.| | ||
+ | |RippleAmplification|Get or set amplification value for ripples. Simply said: Amplification describes the height of the ripple.| | ||
+ | |RippleProximity|Get or set proximity value for ripples. Simply said: Proximity is the basis value for the width of a ripple.| | ||
+ | |RippleDecay|Get or set decay value for ripples. Simply said: It defines how fast a ripple will end.| | ||
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===== Example ===== | ===== Example ===== |