Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
Next revisionBoth sides next revision
0.8.4:bumpmap-material [2022/06/15 19:34] – created admin0.8.4:bumpmap-material [2022/06/17 10:32] admin
Line 3: Line 3:
  
 The **TGorillaBumpMapMaterialSource** (TGorillaBumpMapMaterial) is inherited from the TGorillaNormalMapMaterialSource, supports multiple light sources and extends normal-mapping functionality by a specular texture map for better specular color results by: **GORILLA_GLSL_DEFINE_BUMP** The **TGorillaBumpMapMaterialSource** (TGorillaBumpMapMaterial) is inherited from the TGorillaNormalMapMaterialSource, supports multiple light sources and extends normal-mapping functionality by a specular texture map for better specular color results by: **GORILLA_GLSL_DEFINE_BUMP**
 +
 +{{:0.8.4:normalmapping.jpg?nolink|}}
  
 //__Hint:__ Due to historical development of Gorilla3D this is called BumpMap-Material, even if this terminologically not fully correct.// //__Hint:__ Due to historical development of Gorilla3D this is called BumpMap-Material, even if this terminologically not fully correct.//
  
 By this material a new **SpecularMap** texture property is provided. By this material a new **SpecularMap** texture property is provided.