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0.8.4:bumpmap-material [2022/06/17 10:36] admin0.8.4:bumpmap-material [2022/06/17 10:47] (current) – [BumpMap Material (TGorillaBumpMapMaterialSource)] admin
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-The **TGorillaBumpMapMaterialSource** (TGorillaBumpMapMaterial) is inherited from the TGorillaNormalMapMaterialSource, supports multiple light sources and extends normal-mapping functionality by a specular texture map for better specular color results by: **GORILLA_GLSL_DEFINE_BUMP**+The **TGorillaBumpMapMaterialSource** (TGorillaBumpMapMaterial) is inherited from the [[normalmap-material|TGorillaNormalMapMaterialSource]], supports multiple light sources and extends normal-mapping functionality by a specular texture map for better specular color results by: **GORILLA_GLSL_DEFINE_BUMP**
  
 {{:0.8.4:normalmapping.jpg?nolink|}} {{:0.8.4:normalmapping.jpg?nolink|}}
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   Gorilla.Material.BumpMap;   Gorilla.Material.BumpMap;
      
-var FBumpMapMaterial : TGorillaNormalMapMaterialSource;+var FBumpMapMaterial : TGorillaBumpMapMaterialSource;
  
 FBumpMapMaterial:= TGorillaBumpMapMaterialSource.Create(GorillaViewport1); FBumpMapMaterial:= TGorillaBumpMapMaterialSource.Create(GorillaViewport1);