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0.8.4:default-material [2023/01/31 13:58] – [Calling an individual functions] admin0.8.4:default-material [2023/01/31 13:58] – [Changing Shaders at DesignTime] admin
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 Since 0.8.4 it's possible to modify your default shader at designtime, by using published properties *VertexShader* or *SurfaceShader*. Since 0.8.4 it's possible to modify your default shader at designtime, by using published properties *VertexShader* or *SurfaceShader*.
  
-Simply select you material source and open the text editor of the property. An empty GLSL function should be visible depending on the shader used.+Simply select your default material source and open the text editor of the property. An empty GLSL function should be visible depending on the shader used.
  
 For VertexShader: For VertexShader: