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0.8.4:default-material [2023/01/31 14:07] – [Changing Shaders at DesignTime] admin0.8.4:default-material [2023/01/31 14:07] (current) – [Changing Shaders at DesignTime] admin
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 You can then modify or extend the shader functionality. You can then modify or extend the shader functionality.
-Please have a look a the section [[Shader-Variables|#tgorillaglobalsnode_globals]] for the available fields in TLocals structure.+Please have a look a the section [[#tgorillaglobalsnode_globals|Shader-Variables]] for the available fields in TLocals structure.
  
 **NOTICE:** //Modifying the vertex position in vertex-shader all 3 fields "DATA.Position", "DATA.TransfVertexPos" and "DATA.WorldViewProjVertPos" need to be modified. Otherwise their basis might not be equal which leads to unexpected effects!// **NOTICE:** //Modifying the vertex position in vertex-shader all 3 fields "DATA.Position", "DATA.TransfVertexPos" and "DATA.WorldViewProjVertPos" need to be modified. Otherwise their basis might not be equal which leads to unexpected effects!//