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0.8.4:materials [2022/06/15 20:10] – [Runtime Material] admin0.8.4:materials [2022/06/15 20:16] admin
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   * [[terrain-material|TGorillaTerrainMaterialSource]]   * [[terrain-material|TGorillaTerrainMaterialSource]]
   * [[splatmap-material|TGorillaSplatMapMaterialSource]]   * [[splatmap-material|TGorillaSplatMapMaterialSource]]
-  * [[water-material|TGorillaWaterMaterialSource]]+  * [[water|TGorillaWaterMaterialSource]]
   * [[grass-material|TGorillaGrassMaterialSource]]   * [[grass-material|TGorillaGrassMaterialSource]]
   * [[grid-material|TGorillaGridMaterialSource]]   * [[grid-material|TGorillaGridMaterialSource]]
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   * [[shared-material|TGorillaSharedMaterialSource]]   * [[shared-material|TGorillaSharedMaterialSource]]
   * [[runtime-material|TGorillaRuntimeMaterialSource]]   * [[runtime-material|TGorillaRuntimeMaterialSource]]
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 ===== Default-Material ===== ===== Default-Material =====
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 The **TGorillaDefaultMaterialSource** (TGorillaDefaultMaterial) is the approach to centralize basic shader operations like vertex transformation, multiple light computation, shadow casting, normal mapping and much more. The **TGorillaDefaultMaterialSource** (TGorillaDefaultMaterial) is the approach to centralize basic shader operations like vertex transformation, multiple light computation, shadow casting, normal mapping and much more.
  
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-===== Grass-Material ===== 
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-===== Water-Material ===== 
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-Read more about water material on documentation about [[water|Water]]  
 Next step:: [[primitives|Primitives]] Next step:: [[primitives|Primitives]]