Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revision | Next revisionBoth sides next revision | ||
0.8.4:materials [2022/06/15 20:10] – [Runtime Material] admin | 0.8.4:materials [2022/06/15 20:16] – admin | ||
---|---|---|---|
Line 16: | Line 16: | ||
* [[terrain-material|TGorillaTerrainMaterialSource]] | * [[terrain-material|TGorillaTerrainMaterialSource]] | ||
* [[splatmap-material|TGorillaSplatMapMaterialSource]] | * [[splatmap-material|TGorillaSplatMapMaterialSource]] | ||
- | * [[water-material|TGorillaWaterMaterialSource]] | + | * [[water|TGorillaWaterMaterialSource]] |
* [[grass-material|TGorillaGrassMaterialSource]] | * [[grass-material|TGorillaGrassMaterialSource]] | ||
* [[grid-material|TGorillaGridMaterialSource]] | * [[grid-material|TGorillaGridMaterialSource]] | ||
Line 23: | Line 23: | ||
* [[shared-material|TGorillaSharedMaterialSource]] | * [[shared-material|TGorillaSharedMaterialSource]] | ||
* [[runtime-material|TGorillaRuntimeMaterialSource]] | * [[runtime-material|TGorillaRuntimeMaterialSource]] | ||
+ | |||
+ | |||
===== Default-Material ===== | ===== Default-Material ===== | ||
+ | |||
The **TGorillaDefaultMaterialSource** (TGorillaDefaultMaterial) is the approach to centralize basic shader operations like vertex transformation, | The **TGorillaDefaultMaterialSource** (TGorillaDefaultMaterial) is the approach to centralize basic shader operations like vertex transformation, | ||
Line 33: | Line 36: | ||
- | |||
- | |||
- | |||
- | |||
- | |||
- | ===== Grass-Material ===== | ||
- | |||
- | ===== Water-Material ===== | ||
- | |||
- | Read more about water material on documentation about [[water|Water]] | ||
Next step:: [[primitives|Primitives]] | Next step:: [[primitives|Primitives]] | ||