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0.8.4:materials [2022/06/15 20:16] admin0.8.4:materials [2022/06/16 07:34] – [Materials] admin
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 Since version 0.8+, the most materials are inherited from the node based **TGorillaDefaultMaterialSource** for comfortable shader code reusage. Since version 0.8+, the most materials are inherited from the node based **TGorillaDefaultMaterialSource** for comfortable shader code reusage.
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-  * [[lambert-material|TGorillaLambertMaterialSource]] 
-  * [[phong-material|TGorillaPhongMaterialSource]] 
-  * [[blinn-material|TGorillaBlinnMaterialSource]] 
-  * [[vertexcolor-material|TGorillaVertexColorMaterialSource]] 
-  * [[normalmap-material|TGorillaNormalMapMaterialSource]] 
-  * [[bumpmap-material|TGorillaBumpMapMaterialSource]] 
-  * [[rimlighting-material|TGorillaRimLightingMaterialSource]] 
-  * [[pom-material|TGorillaPOMMaterialSource]] 
-  * [[pbr-material|TGorillaPBRMaterialSource]] 
-  * [[atlas-material|TGorillaAtlasMaterialSource]] 
-  * [[terrain-material|TGorillaTerrainMaterialSource]] 
-  * [[splatmap-material|TGorillaSplatMapMaterialSource]] 
-  * [[water|TGorillaWaterMaterialSource]] 
-  * [[grass-material|TGorillaGrassMaterialSource]] 
-  * [[grid-material|TGorillaGridMaterialSource]] 
-  * [[particle-material|TGorillaParticleMaterialSource]] 
-  * [[layered-material|TGorillaLayeredMaterialSource]] 
-  * [[shared-material|TGorillaSharedMaterialSource]] 
-  * [[runtime-material|TGorillaRuntimeMaterialSource]] 
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 ===== Default-Material ===== ===== Default-Material =====