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0.8.4:materials [2022/06/16 07:34] – [Materials] admin0.8.4:materials [2022/07/22 12:55] (current) – [Materials] admin
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 Because of that, the default material uses a node based memory structure to build shader source code. On rendering the source code will automatically be compiled and registered in GPU. Because of that, the default material uses a node based memory structure to build shader source code. On rendering the source code will automatically be compiled and registered in GPU.
  
-Read more about the default material: [[default-material|DefaultMaterial]]+Read more about the default material: [[default-material|TGorillaDefaultMaterialSource]]
  
 +===== Materials =====
  
-Next step:: [[primitives|Primitives]]+  * [[lambert-material|TGorillaLambertMaterialSource]] 
 +  * [[phong-material|TGorillaPhongMaterialSource]] 
 +  * [[blinn-material|TGorillaBlinnMaterialSource]] 
 +  * [[vertexcolor-material|TGorillaVertexColorMaterialSource]] 
 +  * [[normalmap-material|TGorillaNormalMapMaterialSource]] 
 +  * [[bumpmap-material|TGorillaBumpMapMaterialSource]] 
 +  * [[rimlighting-material|TGorillaRimLightingMaterialSource]] 
 +  * [[pom-material|TGorillaPOMMaterialSource]] 
 +  * [[pbr-material|TGorillaPBRMaterialSource]] 
 +  * [[atlas-material|TGorillaAtlasMaterialSource]] 
 +  * [[terrain-material|TGorillaTerrainMaterialSource]] 
 +  * [[splatmap-material|TGorillaSplatMapMaterialSource]] 
 +  * [[water-material|TGorillaWaterMaterialSource]] 
 +  * [[grass-material|TGorillaGrassMaterialSource]] 
 +  * [[grid-material|TGorillaGridMaterialSource]] 
 +  * [[particle-material|TGorillaParticleMaterialSource]] 
 +  * [[layered-material|TGorillaLayeredMaterialSource]] 
 +  * [[shared-material|TGorillaSharedMaterialSource]] 
 +  * [[runtime-material|TGorillaRuntimeMaterialSource]] 
 + 
 + 
 +Next step: [[primitives|Primitives]]