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0.8.4:normalmap-material [2022/06/17 10:39] – [Definition] admin0.8.4:normalmap-material [2022/06/17 10:45] (current) – [Normal Maps] admin
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 ===== Normal Maps ===== ===== Normal Maps =====
  
 +Using normal maps is quite easy. You can find example textures everywhere and many graphic tools like Photoshop or GIMP are able to build them.
  
 +They have a blueish-greenish look, like this example:
 +
 +{{:0.8.4:brick-n.jpg?nolink|400}}
 +
 +__WARNING:__ Because Gorilla3D is using OpenGL you have to be careful with the source. NormalMaps are different between OpenGL and DirectX.
 +In a naive way they are flipped. But the result can be very different.
 +
 +__NOTICE:__ We do only support normal maps for OpenGL. In case you have a DirectX normal map in your texture set, you need to convert it yourself.
 +
 +For conversion have a closer look at this article: [[https://help.ambientcg.com/02-Using%20the%20assets/Normal_map_styles.html#:~:text=Editing%20the%20map%20itself,color%20channel%20and%20invert%20it.]]
  
 ===== Example ===== ===== Example =====