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0.8.4:pbr-material [2022/06/17 09:45] – [Physically Based Rendering Material (TGorillaPBRMaterialSource)] admin | 0.8.4:pbr-material [2022/06/17 09:46] – [Normal Mapping or Parallax Occlusion Mapping] admin | ||
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+ | __Remark:__ Because parallax occlusion mapping is more intense to GPU computation use it carefully. In most cases normal mapping is still good enough. | ||
===== Example ===== | ===== Example ===== | ||