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0.8.4:pbr-material [2022/06/17 09:45] – [Physically Based Rendering Material (TGorillaPBRMaterialSource)] admin0.8.4:pbr-material [2022/06/17 09:47] – [Normal Mapping or Parallax Occlusion Mapping] admin
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 If you want to know more about parallax occlusion mapping, have a closer look at the [[pom-material|TGorillaPOMMaterialSource]] If you want to know more about parallax occlusion mapping, have a closer look at the [[pom-material|TGorillaPOMMaterialSource]]
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 +==== Comparison ====
 +
 +Let's have comparison on the rendering results for our specific example.
 +
 +__Remark:__ Because parallax occlusion mapping is more intense to GPU computation use it carefully. In most cases normal mapping is still good enough.
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 In the image below the material was rendered with parallax occlusion mapping, which is much slower than normal mapping but producing a better depth effect. In the image below the material was rendered with parallax occlusion mapping, which is much slower than normal mapping but producing a better depth effect.