Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revisionBoth sides next revision
0.8.4:pbr-material [2022/06/17 09:46] – [Normal Mapping or Parallax Occlusion Mapping] admin0.8.4:pbr-material [2022/06/17 09:47] – [Normal Mapping or Parallax Occlusion Mapping] admin
Line 43: Line 43:
  
 If you want to know more about parallax occlusion mapping, have a closer look at the [[pom-material|TGorillaPOMMaterialSource]] If you want to know more about parallax occlusion mapping, have a closer look at the [[pom-material|TGorillaPOMMaterialSource]]
 +
 +==== Comparison ====
 +
 +Let's have comparison on the rendering results for our specific example.
 +
 +__Remark:__ Because parallax occlusion mapping is more intense to GPU computation use it carefully. In most cases normal mapping is still good enough.
 +
  
 In the image below the material was rendered with parallax occlusion mapping, which is much slower than normal mapping but producing a better depth effect. In the image below the material was rendered with parallax occlusion mapping, which is much slower than normal mapping but producing a better depth effect.
Line 51: Line 58:
  
 {{:0.8.4:pbrmaterial2.jpg?nolink|}} {{:0.8.4:pbrmaterial2.jpg?nolink|}}
- 
-__Remark:__ Because parallax occlusion mapping is more intense to GPU computation use it carefully. In most cases normal mapping is still good enough. 
 ===== Example ===== ===== Example =====