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0.8.4:pbr-material [2022/06/17 10:47] – [Properties] admin | 0.8.4:pbr-material [2022/06/17 10:48] – [Setup Environment Mapping] admin | ||
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But to have a surrounding texture of 360° on all axis, we will need a cubemap texture. This is called environment map or reflection map. | But to have a surrounding texture of 360° on all axis, we will need a cubemap texture. This is called environment map or reflection map. | ||
- | Gorilla3D provides a simple to use render pass component // | + | Gorilla3D provides a simple to use render pass component //[[environmentmap|TGorillaRenderPassEnvironment]]// to build this map at runtime. |
You can choose, if you want to build it once, in case you don't have any moving objects. Or you can build it dynamically at every frame. | You can choose, if you want to build it once, in case you don't have any moving objects. Or you can build it dynamically at every frame. | ||
The dynamic computation is more realistic, but often not necessary and it also reduces performance a lot. | The dynamic computation is more realistic, but often not necessary and it also reduces performance a lot. | ||
- | Read more about environment mapping | + | Read more about [[environmentmap|environment mapping]] here. |