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0.8.4:pbr-material [2022/06/17 10:47] – [Properties] admin0.8.4:pbr-material [2022/06/17 10:48] – [Setup Environment Mapping] admin
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 But to have a surrounding texture of 360° on all axis, we will need a cubemap texture. This is called environment map or reflection map. But to have a surrounding texture of 360° on all axis, we will need a cubemap texture. This is called environment map or reflection map.
  
-Gorilla3D provides a simple to use render pass component //TGorillaRenderPassEnvironment// to build this map at runtime.+Gorilla3D provides a simple to use render pass component //[[environmentmap|TGorillaRenderPassEnvironment]]// to build this map at runtime.
 You can choose, if you want to build it once, in case you don't have any moving objects. Or you can build it dynamically at every frame. You can choose, if you want to build it once, in case you don't have any moving objects. Or you can build it dynamically at every frame.
  
 The dynamic computation is more realistic, but often not necessary and it also reduces performance a lot. The dynamic computation is more realistic, but often not necessary and it also reduces performance a lot.
-Read more about environment mapping [[environmentmap|here]].+Read more about [[environmentmap|environment mapping]] here.