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0.8.4:phong-material [2022/06/15 19:31] – created admin0.8.4:phong-material [2022/06/17 10:30] (current) admin
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 The **TGorillaPhongMaterialSource** is inherited from the TGorillaDefaultMaterialSource and supports multiple light sources and the phong shading model. The **TGorillaPhongMaterialSource** is inherited from the TGorillaDefaultMaterialSource and supports multiple light sources and the phong shading model.
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 Phong shading refers to an interpolation technique for surface shading in 3D computer graphics. It is also called Phong interpolation or normal-vector interpolation shading. Specifically, it interpolates surface normals across rasterized polygons and computes pixel colors based Phong shading refers to an interpolation technique for surface shading in 3D computer graphics. It is also called Phong interpolation or normal-vector interpolation shading. Specifically, it interpolates surface normals across rasterized polygons and computes pixel colors based