Differences
This shows you the differences between two versions of the page.
0.8.4:phong-material [2022/06/15 19:31] – created admin | 0.8.4:phong-material [2022/06/17 10:30] (current) – admin | ||
---|---|---|---|
Line 3: | Line 3: | ||
The **TGorillaPhongMaterialSource** is inherited from the TGorillaDefaultMaterialSource and supports multiple light sources and the phong shading model. | The **TGorillaPhongMaterialSource** is inherited from the TGorillaDefaultMaterialSource and supports multiple light sources and the phong shading model. | ||
+ | |||
+ | {{: | ||
Phong shading refers to an interpolation technique for surface shading in 3D computer graphics. It is also called Phong interpolation or normal-vector interpolation shading. Specifically, | Phong shading refers to an interpolation technique for surface shading in 3D computer graphics. It is also called Phong interpolation or normal-vector interpolation shading. Specifically, |