Differences
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0.8.4:pom-material [2022/06/17 09:20] – [Properties] admin | 0.8.4:pom-material [2022/06/17 10:46] (current) – [Properties] admin | ||
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^Property ^Description^ | ^Property ^Description^ | ||
- | |NormalMap|Normal maps are a special kind of texture that allow you to add surface detail such as bumps, grooves, and scratches to a model which catch the light as if they are represented by real geometry.| | + | |NormalMap|[[normalmap-material# |
|NormalIntensity|The normal intensity defines the intended depth effect. The larger the value, the more depth the algorithm is trying to produce.| | |NormalIntensity|The normal intensity defines the intended depth effect. The larger the value, the more depth the algorithm is trying to produce.| | ||
|ParallaxOcclusionMap|A parallax occlusion map is simply just a height or displacement map, defining the length of the depth vector.| | |ParallaxOcclusionMap|A parallax occlusion map is simply just a height or displacement map, defining the length of the depth vector.| |