Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revision | |||
0.8.4:renderpass [2022/10/24 08:59] – [Change Renderer Settings] admin | 0.8.4:renderpass [2022/10/24 09:05] (current) – [Change Renderer Settings] admin | ||
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|TRendererFlag.IgnoreRenderTargets|Will not create any of the meta-textures (Albedo, TranslucentAlbedo, | |TRendererFlag.IgnoreRenderTargets|Will not create any of the meta-textures (Albedo, TranslucentAlbedo, | ||
|TRendererFlag.IgnoreCompositeCtrl|Will not create the embedded composite render pass to merge meta-textures.| | |TRendererFlag.IgnoreCompositeCtrl|Will not create the embedded composite render pass to merge meta-textures.| | ||
+ | |TRendererFlag.IgnoreEmissiveBlur|Available since v0.8.4.2300+. It disables the embedded emissive blurring stage in default forward-renderer| | ||
+ | |TRendererFlag.IgnoreGlobalIllum|Available since v0.8.4.2340+. It disables the embedded global illumination stage with voxelization, | ||
Hint: use both flags if you only want to work with the composite texture. | Hint: use both flags if you only want to work with the composite texture. |