VertexColor Material (TGorillaVertexColorMaterialSource)

The TGorillaVertexColorMaterialSource is inherited from TGorillaDefaultMaterialSource, supports multiple light sources, different shading models (lambert, phong, blinn-phong) and produces the output-color depending on the Color0-attribute of each vertex.

If your mesh data do not provide the color information in the vertex, the shader will produce a black output.