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0.8.4:viewport [2022/05/03 12:50] – [Requesting FrameRate (FPS)] admin0.8.4:viewport [2022/05/03 12:51] (current) – [Requesting FrameRate (FPS)] admin
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 === Notice === === Notice ===
  
-If //UseFixedFrameRate// is set to FALSE+If //UseFixedFrameRate// is set to FALSE the //FPS// property provides an estimated framerate. 
 The estimated framerate measures the time a complete render cycle needs, including all objects, render passes and the main pass itself. The estimated framerate measures the time a complete render cycle needs, including all objects, render passes and the main pass itself.
-Based on this value we compute the **possible frames per second** for the last interval. So Gorilla3D FPS value is only an orientation for you and the possible performance of your application.+Based on this value we compute the **possible frames per second** for the last interval. So it'only an orientation for you of the possible performance of your application.
  
 Animation-Framerate (TAnimation): Because skin- and skeleton animation extends basic Firemonkey TAnimation. Therefore animations are limited to 30 FPS for rendering. Animation-Framerate (TAnimation): Because skin- and skeleton animation extends basic Firemonkey TAnimation. Therefore animations are limited to 30 FPS for rendering.