Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
0.8.4:volumerendering [2022/06/16 13:41] – [Lighting] admin | 0.8.4:volumerendering [2022/06/16 13:44] – [Gamut Mapping] admin | ||
---|---|---|---|
Line 358: | Line 358: | ||
|Gamut|Texture used for mapping the 3D value during Raytracing| | |Gamut|Texture used for mapping the 3D value during Raytracing| | ||
|GamutMode|Defines when and how the value-color mapping happens. Here different modes are available: GamutNone, GamutByValue, | |GamutMode|Defines when and how the value-color mapping happens. Here different modes are available: GamutNone, GamutByValue, | ||
- | |GamutFactor|A factor applied to the absolute 3D value before mapping onto the gamut texture (default value is 1.0)| | + | |GamutFactor|A factor applied to the absolute 3D value before mapping onto the gamut texture (default value is 1.0). Use this value for shifting inside of the gamut texture. | |
+ | |GamutIntensity|Defines how intense coloring is.| | ||
+ | |GamutAlphaIntensity|Defines how intense alpha channel coloring is.| | ||
{{youtube> | {{youtube> |