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0.8.4:volumerendering [2022/06/16 13:43] – [Gamut Mapping] admin0.8.4:volumerendering [2022/06/16 13:44] – [Lighting] admin
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 __Notice:__ For PBR (physically based rendering) it does not need any PBR texture, instead it will use the //AOBias//, //RoughnessBias// and //MetallicBias// properties. __Notice:__ For PBR (physically based rendering) it does not need any PBR texture, instead it will use the //AOBias//, //RoughnessBias// and //MetallicBias// properties.
  
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 ===== Filtering and MipMaps ===== ===== Filtering and MipMaps =====