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0.8.4:volumerendering [2022/06/16 13:43] – [Gamut Mapping] admin0.8.4:volumerendering [2022/06/16 13:45] – [Lighting] admin
Line 379: Line 379:
  
 Since v0.8.4.2314 lighting and iso surface detection is also supported. Since v0.8.4.2314 lighting and iso surface detection is also supported.
 +
 +To activate lighting for a volumetric mesh, please use:
 +<file pascal>
 +GorillaVolumetricMesh1.UseLighting := true;
 +</file>
  
 Iso surface detection tries to evaluate a surface during raytracing.  Iso surface detection tries to evaluate a surface during raytracing. 
Line 402: Line 407:
 __Notice:__ For PBR (physically based rendering) it does not need any PBR texture, instead it will use the //AOBias//, //RoughnessBias// and //MetallicBias// properties. __Notice:__ For PBR (physically based rendering) it does not need any PBR texture, instead it will use the //AOBias//, //RoughnessBias// and //MetallicBias// properties.
  
 +
 +{{youtube>zMfiPLPDcq0?large}}
  
 ===== Filtering and MipMaps ===== ===== Filtering and MipMaps =====