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0.8.4:volumerendering [2022/06/16 13:44] – [Gamut Mapping] admin | 0.8.4:volumerendering [2022/06/16 13:44] – [Lighting] admin | ||
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{{youtube> | {{youtube> | ||
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__Notice:__ For PBR (physically based rendering) it does not need any PBR texture, instead it will use the //AOBias//, // | __Notice:__ For PBR (physically based rendering) it does not need any PBR texture, instead it will use the //AOBias//, // | ||
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===== Filtering and MipMaps ===== | ===== Filtering and MipMaps ===== |