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0.8.4:volumerendering [2022/06/16 13:43] – [Gamut Mapping] admin | 0.8.4:volumerendering [2022/06/16 13:46] – [Lighting] admin | ||
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Since v0.8.4.2314 lighting and iso surface detection is also supported. | Since v0.8.4.2314 lighting and iso surface detection is also supported. | ||
- | Iso surface detection tries to evaluate | + | To activate lighting for a volumetric mesh, please use: |
+ | <file pascal> | ||
+ | GorillaVolumetricMesh1.UseLighting := true; | ||
+ | </ | ||
+ | |||
+ | After it was activated, the implemented functions try to detect | ||
+ | This is called IsoSurface detection. | ||
Because this method always depends on the data, you can control this detection by **IsoSurfaceLimit** property. | Because this method always depends on the data, you can control this detection by **IsoSurfaceLimit** property. | ||
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__Notice:__ For PBR (physically based rendering) it does not need any PBR texture, instead it will use the //AOBias//, // | __Notice:__ For PBR (physically based rendering) it does not need any PBR texture, instead it will use the //AOBias//, // | ||
+ | |||
+ | {{youtube> | ||
===== Filtering and MipMaps ===== | ===== Filtering and MipMaps ===== |