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1.0.0:bloom [2023/02/23 14:00] admin1.0.0:bloom [2023/02/23 14:03] (current) admin
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 The "Emissive" / "EmissiveF" property of a DefaultMaterial is a RGBA value, where RGB-channels defining the emissive color itself and the alpha-channel the intensity of the bloom effect on this object. The "Emissive" / "EmissiveF" property of a DefaultMaterial is a RGBA value, where RGB-channels defining the emissive color itself and the alpha-channel the intensity of the bloom effect on this object.
 +
 +Of course you can set / manipulate this at runtime with immediate render update.
 +
 +<file pascal>
 +// creating a green halo with medium intensity
 +GorillaBlinnMaterialSource1.EmissiveF := TAlphaColorF.Create(0, 1, 0, 0.25);
 +</file>