Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
1.0.0:custommesh [2023/03/23 13:50] – [Add Animation] admin | 1.0.0:custommesh [2023/03/23 13:50] – [Create FMX Components from Definition] admin | ||
---|---|---|---|
Line 433: | Line 433: | ||
- | ==== Add Armature & SkinController | + | === Add Armature & SkinController === |
To make skin- or skeleton-animations possible you will need an armature with a hierarchy of joints representing the internal skeleton of a body. | To make skin- or skeleton-animations possible you will need an armature with a hierarchy of joints representing the internal skeleton of a body. | ||
Line 517: | Line 517: | ||
end; | end; | ||
</ | </ | ||
+ | |||
+ | === Add a Skin-Animation === | ||
To animate the armature and it's necessary to have compatible animation stages and interpolators. | To animate the armature and it's necessary to have compatible animation stages and interpolators. | ||
Line 604: | Line 606: | ||
__NOTICE:__ You will need a stage for each joint to be modified during the animation. | __NOTICE:__ You will need a stage for each joint to be modified during the animation. | ||
- | ==== Create FMX Components from Definition | + | === Create FMX Components from Definition === |
<file pascal> | <file pascal> |