Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
1.0.0:custommesh [2023/03/23 13:50] – [Add Animation] admin1.0.0:custommesh [2023/03/23 13:50] – [Create FMX Components from Definition] admin
Line 433: Line 433:
  
  
-==== Add Armature & SkinController ====+=== Add Armature & SkinController ===
  
 To make skin- or skeleton-animations possible you will need an armature with a hierarchy of joints representing the internal skeleton of a body. To make skin- or skeleton-animations possible you will need an armature with a hierarchy of joints representing the internal skeleton of a body.
Line 517: Line 517:
 end; end;
 </file> </file>
 +
 +=== Add a Skin-Animation ===
  
 To animate the armature and it's necessary to have compatible animation stages and interpolators. To animate the armature and it's necessary to have compatible animation stages and interpolators.
Line 604: Line 606:
 __NOTICE:__ You will need a stage for each joint to be modified during the animation. __NOTICE:__ You will need a stage for each joint to be modified during the animation.
  
-==== Create FMX Components from Definition ====+=== Create FMX Components from Definition ===
  
 <file pascal> <file pascal>