Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
1.0.0:custommesh [2023/03/23 13:51] – [Add Animation] admin | 1.0.0:custommesh [2023/03/23 13:53] – [Add a Skin-Animation] admin | ||
---|---|---|---|
Line 328: | Line 328: | ||
- | === Vertex Groups === | + | === How To Use Vertex Groups === |
VertexGroups are helper structures referring to an owner mesh, which holds original vertex data and complete indices list, while this structure only holds a separated index source for partially rendering a mesh. | VertexGroups are helper structures referring to an owner mesh, which holds original vertex data and complete indices list, while this structure only holds a separated index source for partially rendering a mesh. | ||
Line 352: | Line 352: | ||
end; | end; | ||
</ | </ | ||
- | === Add Material === | + | === Add A Material === |
To expand the dynamic model setup, let's add a material to our sub-mesh. | To expand the dynamic model setup, let's add a material to our sub-mesh. | ||
Line 522: | Line 522: | ||
To animate the armature and it's necessary to have compatible animation stages and interpolators. | To animate the armature and it's necessary to have compatible animation stages and interpolators. | ||
- | Regarding | + | Related to our armature and bones before, the code could look something like this: |
<file pascal> | <file pascal> |