Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
1.0.0:custommesh [2023/03/23 13:51] – [Add Material] admin1.0.0:custommesh [2023/03/23 13:53] – [Add a Skin-Animation] admin
Line 328: Line 328:
  
  
-=== Vertex Groups ===+=== How To Use Vertex Groups ===
  
 VertexGroups are helper structures referring to an owner mesh, which holds original vertex data and complete indices list, while this structure only holds a separated index source for partially rendering a mesh. VertexGroups are helper structures referring to an owner mesh, which holds original vertex data and complete indices list, while this structure only holds a separated index source for partially rendering a mesh.
Line 522: Line 522:
 To animate the armature and it's necessary to have compatible animation stages and interpolators. To animate the armature and it's necessary to have compatible animation stages and interpolators.
  
-Regarding our skin-animation example, the code could look something like this:+Related to our armature and bones before, the code could look something like this:
  
 <file pascal> <file pascal>