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1.0.0:default-material [2023/04/17 08:58] – [Adding new Textures at DesignTime] admin1.0.0:default-material [2023/04/17 08:59] (current) – [Adding new Textures at DesignTime] admin
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 Due to Firemonkey implementation, you will access your texture with the **prefix "_"**. So for example, if you name your texture "**MyTexture**", you will Due to Firemonkey implementation, you will access your texture with the **prefix "_"**. So for example, if you name your texture "**MyTexture**", you will
 access it by "**_MyTexture**". access it by "**_MyTexture**".
 +
 +When you choose the shader your texture will be available, you can access it also at design time in the corresponding property:
  
 ^ShaderKind^Property^ ^ShaderKind^Property^