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1.0.0:fmodaudio [2023/03/08 12:08] – [Apply a DSP effect to a channel] admin1.0.0:fmodaudio [2023/03/08 12:08] (current) – [Apply a DSP effect to a channel] admin
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 begin begin
   // Access the system object of FMOD API   // Access the system object of FMOD API
-  // Let's add some kind of echo 
   LDSPEffect := GorillaFMODAudioManager1.SystemObject.CreateDSPByType(AEffect);   LDSPEffect := GorillaFMODAudioManager1.SystemObject.CreateDSPByType(AEffect);
      
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 [...] [...]
  
 +// Let's add some kind of echo
 AttachEffect(FChannel, 0, FMOD_DSP_TYPE_ECHO); AttachEffect(FChannel, 0, FMOD_DSP_TYPE_ECHO);
 </file> </file>