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1.0.0:installation [2023/02/23 08:35] – [Configure] admin1.0.0:installation [2023/02/23 08:44] – [Notes] admin
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   - Installer-Tool   - Installer-Tool
   - Manual Installation   - Manual Installation
-    - Delphi 10.1.1 - 10.2.3 
     - Delphi 10.3.0 - Delphi 11.2+     - Delphi 10.3.0 - Delphi 11.2+
 +    - Delphi 10.1.1 - 10.2.3
  
 ===== GetIt Package Manager ===== ===== GetIt Package Manager =====
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 Because the IDE has changed over the years, some configurations have been moved. Because the IDE has changed over the years, some configurations have been moved.
  
-=== Delphi 10.1.10.2.3 ===+=== Delphi 10.3.Delphi 11.2===
  
 To insert DCU's go to:  To insert DCU's go to: 
-  - Menu: **Tools > Options > Environmentoptions > Delphi-Options > Library**+  - Menu: **Tools > Options > Language > Delphi-Options > Library**
   - Select "Windows 32-Bit" platform on top   - Select "Windows 32-Bit" platform on top
   - Go to "**Library-Path**" input field and add the "**<installation-directory>\Win32\Release\**"   - Go to "**Library-Path**" input field and add the "**<installation-directory>\Win32\Release\**"
   - Repeat this analog for "Windows 64-Bit" and "Android" platforms   - Repeat this analog for "Windows 64-Bit" and "Android" platforms
  
-=== Delphi 10.3.Delphi 11.2===+{{ ::g3d-dcu-install.jpg?nolink&600 |}} 
 + 
 +=== Delphi 10.1.10.2.3 ===
  
 To insert DCU's go to:  To insert DCU's go to: 
-  - Menu: **Tools > Options > Language > Delphi-Options > Library**+  - Menu: **Tools > Options > Environmentoptions > Delphi-Options > Library**
   - Select "Windows 32-Bit" platform on top   - Select "Windows 32-Bit" platform on top
   - Go to "**Library-Path**" input field and add the "**<installation-directory>\Win32\Release\**"   - Go to "**Library-Path**" input field and add the "**<installation-directory>\Win32\Release\**"
   - Repeat this analog for "Windows 64-Bit" and "Android" platforms   - Repeat this analog for "Windows 64-Bit" and "Android" platforms
  
-{{ ::g3d-dcu-install.jpg?nolink&600 |}}+{{:1.0.0:g3d-ide-10.1.1.jpg?nolink|}}
  
-==== Notes ====+==== Libraries ====
  
 By manual installation we need to take care of a few DLL files. By manual installation we need to take care of a few DLL files.
 +
 The IDE should be able to find those files at DesignTime, because while working in Delphi, the current directory is the IDE binary folder, not your project folder: The IDE should be able to find those files at DesignTime, because while working in Delphi, the current directory is the IDE binary folder, not your project folder:
  
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   - Copy FMOD (audio library) DLL to BDS directory   - Copy FMOD (audio library) DLL to BDS directory
-    * "**<installation-directory>\lib\fmod\windows\fmodL.dll**" to "**C:\Program Files (x86)\Embarcadero\Studio\22.0\bin\**"+    * "**<installation-directory>\lib\fmod\windows\fmodL.dll**" to "**C:\Program Files (x86)\Embarcadero\Studio\21.0\bin\**"
   - Copy OpenSSL DLL files to BDS directory or ensure the system is able to find them automatically by environment variables   - Copy OpenSSL DLL files to BDS directory or ensure the system is able to find them automatically by environment variables
     * OpenSSL is needed by the embedded AssetsStore to download prefabs from web     * OpenSSL is needed by the embedded AssetsStore to download prefabs from web
-    * "**libeay32.dll**" and "**ssleay32.dll**" to "**C:\Program Files (x86)\Embarcadero\Studio\22.0\bin\**"+    * "**libeay32.dll**" and "**ssleay32.dll**" to "**C:\Program Files (x86)\Embarcadero\Studio\21.0\bin\**"
     * You can download OpenSSL at: [[https://www.openssl.org/source/|https://www.openssl.org/source/]]     * You can download OpenSSL at: [[https://www.openssl.org/source/|https://www.openssl.org/source/]]
 +
 +__**Notice:**__ Take care of the IDE version used in the path. For community edition it is "21.0" for the latest Delphi IDE 11.2 it would be "22.0"!
 +
 +==== Restart ====
 +
 +After all steps were completed, you should restart the IDE.
 +
 +__Remark:__ Using Gorilla3D package in you project will force the IDE to use OpenGL instead of DirectX.
 +
 +**You can now start and enjoy the framework!**