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1.0.0:physics [2023/03/16 08:46] – [Colliders] admin1.0.0:physics [2023/03/16 08:54] – [Remote-Control] admin
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   * RemoteBodyImpulse   * RemoteBodyImpulse
   * RemoteBodyForce   * RemoteBodyForce
 +  * RemoteBodyVelocity
 +  * RemoteBodyAngularVelocity
  
 <file pascal> <file pascal>
Line 219: Line 221:
 </file> </file>
  
-By the methods above you're able to set a position and/or rotation explicitly, or to apply a force / impulse on a specific element.+By the methods above you're able to set a position and/or rotation explicitly, modify linear/angular velocity or to apply a force / impulse on a specific element.
  
 **__CAUTION:__ By this methods you can influence physical mechanics so heavily, that overstep bounds / limits or may lead to unexpected behaviour.** **__CAUTION:__ By this methods you can influence physical mechanics so heavily, that overstep bounds / limits or may lead to unexpected behaviour.**
  
 +**__WARNING:__ Modifying objects from the visual scene can have unexpected effects on collision detection. You may place or push an object inside another, which disables collision detection or causes unexpected behaviour!**
  
 ===== Example ===== ===== Example =====