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1.0.0:physics [2023/03/16 09:13] – [Colliders] admin1.0.0:physics [2023/03/16 09:21] – [ColliderSettings / ColliderPrefab] admin
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 ^Property ^Description^ ^Property ^Description^
-|_Type|TGorillaPhysicsBodyType (staticdynamic or kinematic)|+|_Type|TGorillaPhysicsBodyType (TQ3BodyType.eStaticBodyTQ3BodyType.eDynamicBody or TQ3BodyType.eKinematicBody)|
 |LockRotAxisX|Locked rotation on the x axis.| |LockRotAxisX|Locked rotation on the x axis.|
 |LockRotAxisY|Locked rotation on the y axis.| |LockRotAxisY|Locked rotation on the y axis.|
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 |Active|Is body enabled for physics computation.| |Active|Is body enabled for physics computation.|
 |Data|Setup colliderdata: friction, restitution, density, sensor ...| |Data|Setup colliderdata: friction, restitution, density, sensor ...|
 +|Data.Friction|Friction is a force between two surfaces that are sliding, or trying to slide, across each other. For example, when you try to push a book along the floor, friction makes this difficult. Friction always works in the direction opposite to the direction in which the object is moving, or trying to move.|
 +|Data.Restitution|The coefficient of restitution is a measure of how much kinetic energy remains after the collision of two bodies. Its value ranges from 0 to 1.|
 +|Data.Density|It is the mass of a material substance per unit volume.|
 +|Data.Sensor|A sensor is a device that detects and responds to some type of input from the physical environment.|
 ===== Threading ===== ===== Threading =====