Differences
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Both sides previous revisionPrevious revision | Last revisionBoth sides next revision | ||
1.0.0:physics [2023/03/16 09:13] – [Colliders] admin | 1.0.0:physics [2023/03/16 09:21] – [ColliderSettings / ColliderPrefab] admin | ||
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^Property ^Description^ | ^Property ^Description^ | ||
- | |_Type|TGorillaPhysicsBodyType (static, dynamic | + | |_Type|TGorillaPhysicsBodyType (TQ3BodyType.eStaticBody, TQ3BodyType.eDynamicBody |
|LockRotAxisX|Locked rotation on the x axis.| | |LockRotAxisX|Locked rotation on the x axis.| | ||
|LockRotAxisY|Locked rotation on the y axis.| | |LockRotAxisY|Locked rotation on the y axis.| | ||
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|Active|Is body enabled for physics computation.| | |Active|Is body enabled for physics computation.| | ||
|Data|Setup colliderdata: | |Data|Setup colliderdata: | ||
+ | |Data.Friction|Friction is a force between two surfaces that are sliding, or trying to slide, across each other. For example, when you try to push a book along the floor, friction makes this difficult. Friction always works in the direction opposite to the direction in which the object is moving, or trying to move.| | ||
+ | |Data.Restitution|The coefficient of restitution is a measure of how much kinetic energy remains after the collision of two bodies. Its value ranges from 0 to 1.| | ||
+ | |Data.Density|It is the mass of a material substance per unit volume.| | ||
+ | |Data.Sensor|A sensor is a device that detects and responds to some type of input from the physical environment.| | ||
===== Threading ===== | ===== Threading ===== | ||