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1.0.0:realtimeglobalillumination [2023/02/23 13:42] – [Viewport] admin | 1.0.0:realtimeglobalillumination [2023/02/23 13:48] (current) – [TGorillaLight] admin | ||
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So there are two places to configure your scene for global illumination: | So there are two places to configure your scene for global illumination: | ||
- | ==== Viewport | + | ==== TGorillaViewport |
The first and important step is to activate global illumination in the TGorillaViewport instance of your scene. | The first and important step is to activate global illumination in the TGorillaViewport instance of your scene. | ||
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|GlobalIllumSoftness|A separate render pass softens the raytracing result. Especially useful to soften shadows. The higher the value is, the more soften the rendering becomes. Values between 0.0 and 5.0 are allowed.| | |GlobalIllumSoftness|A separate render pass softens the raytracing result. Especially useful to soften shadows. The higher the value is, the more soften the rendering becomes. Values between 0.0 and 5.0 are allowed.| | ||
|ShadowStrength|Defines how intense/ | |ShadowStrength|Defines how intense/ | ||
- | |ReflectionStrength|Activated | + | |ReflectionStrength|Activate |
+ | |||
+ | |||
+ | ==== TGorillaLight ==== | ||
+ | |||
+ | Because we also support light scattering in RTGI computation, | ||
+ | |||
+ | It is recommended to use the TGorillaLight component instead of a TLight component in your scene. | ||
+ | |||
+ | __WARNING: | ||
+ | |||
+ | To deactivate Light-Scattering for a specific light source, set ScatteringIntensity to a value less than 0.00000001. | ||
+ | <file pascal> | ||
+ | GorillaLight1.ScatteringIntensity := 0.00000001; | ||
+ | </ | ||
+ | |||
+ | ^ Property ^ Description ^ | ||
+ | |ScatteringIntensity|Light scattering in global illumination rendering can be controlled for each light source separately. ScatteringIntensity defines how intense the light scattering will be mixed into the final image.| | ||
+ | |ScatteringExposure|Light scattering ray exposure parameter| | ||
+ | |ScatteringDecay|Light scattering ray decay parameter.| | ||
+ | |ScatteringDensity|Light scattering ray density parameter.| |