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1.0.0:skybox [2023/02/23 12:36] – [SkyBox:Procedural] admin1.0.0:skybox [2023/02/23 12:44] admin
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 ===== SkyBox:CubeMap ===== ===== SkyBox:CubeMap =====
 +
 +==== DesignTime ====
 +
 +Drag and drop the TGorillaSkyBox component onto your viewport and start by uploading
 +the cubemap texture. This is done by loading all 6 faces of a box.
 +
 +When downloading a precomputed skybox texture set, you will get 6 textures, which can be associated the following way:
 +
 +^Property^Face^Common TextureName^
 +|FrontSide|TGorillaCubeMapFace.NegativeZ|negz.jpg|
 +|BackSide|TGorillaCubeMapFace.PositiveZ|posz.jpg|
 +|TopSide|TGorillaCubeMapFace.NegativeY|negy.jpg|
 +|BottomSide|TGorillaCubeMapFace.PositiveY|posy.jpg|
 +|LeftSide|TGorillaCubeMapFace.NegativeX|negx.jpg|
 +|RightSide|TGorillaCubeMapFace.PositiveX|posx.jpg|
 +
 +==== Runtime ====
  
 If you need to create the Gorilla3D viewport at runtime, you can do it the following way:  If you need to create the Gorilla3D viewport at runtime, you can do it the following way: 
Line 123: Line 140:
 (before only by 6 planes with simple 2D textures) (before only by 6 planes with simple 2D textures)
  
-===== DesignTime ===== 
- 
-Drag and drop the TGorillaSkyBox component onto your viewport and start by uploading 
-the cubemap texture. This is done by loading all 6 faces of a box. 
- 
-When downloading a precomputed skybox texture set, you will get 6 textures, which can be associated the following way: 
- 
-^Property^Face^Common TextureName^ 
-|FrontSide|TGorillaCubeMapFace.NegativeZ|negz.jpg| 
-|BackSide|TGorillaCubeMapFace.PositiveZ|posz.jpg| 
-|TopSide|TGorillaCubeMapFace.NegativeY|negy.jpg| 
-|BottomSide|TGorillaCubeMapFace.PositiveY|posy.jpg| 
-|LeftSide|TGorillaCubeMapFace.NegativeX|negx.jpg| 
-|RightSide|TGorillaCubeMapFace.PositiveX|posx.jpg| 
  
 Next step: [[volumerendering|Volume-Rendering]] Next step: [[volumerendering|Volume-Rendering]]