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1.0.0:terrain [2023/02/23 16:32] – [Autogenerate with Editor] admin1.0.0:terrain [2023/02/23 16:47] (current) – [Configuration] admin
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 After you have clicked, you need to click into the viewport in your form to refresh rendering. After you have clicked, you need to click into the viewport in your form to refresh rendering.
 +
 +==== Planting ====
 +
 +The framework brings you a great feature called "Planting" to the terrain component.
 +
 +After you have loaded a terrain from heightmap or by procedural generation, you can use this functionality.
 +
 +{{:1.0.0:g3d-ide-planting-1.jpg?nolink|}}
 +
 +It will need another TGorillaModel component as template and will perform an instancing onto the selected terrain.
 +
 +This means all instances will automatically be adjusted to the shape of the terrain.
 +
 +When clicking the "Planting" option a new dialog will open where you can configure some settings for the planting algorithm.
 +
 +{{:1.0.0:g3d-ide-planting-2.jpg?nolink|}}
 +
 +=== Configuration ===
 +
 +The algorithm will create instances for all meshes inside the selected template / source model.
 +
 +Basically the algorithm splits the terrain into cells for more realistic placement.
 +
 +^Setting ^ Description ^
 +|Clear Instances | Clears all previously available instances in the source. |
 +|Minimum Scale | If "Random Scaling" is activated, this is the lowest limit for scaling.|
 +|Instance Scale | A basis scaling of each instance (will be multiplied with source scale if "Apply Source Transformation" is activated.|
 +|Space | Adjustment between cell-center and source size. |
 +|Padding | Increasing this value will compress cells for planting. Objects will be placed closer together.|
 +|Random Y-Rotation | This is not suitable for all kind of source models. Depending on the internal transformation of submeshes. |
 +|Random Scaling |This will randomly scale instances with limitations given by "Minimum Scale".|
 +|Apply Random Grid-Offset|Terrain is splitted into equal size grid cells. To produce a more realistic look, you can add some random offset to the cell-center.|
 +|Apply Source Transformation|It will apply the transformation of the owner model. This is not suitable for all kind of models, depending on the internal transformation of submeshes.|
 +|Count |The number of instances that should be created. This should be adjusted to the GPU you are using and the outcome you expect.|
 +
 +=== Source Models ===
 +
 +The planting algorithm is straight forward and treats all submeshes inside the source model equaly on creating instances.
 +
 +Therefore it can produce unexpected results.
 +
 +The source model should contain a flat hierarchy without or less transformation of sub-meshes.
 +
 +__NOTICE:__ The applied instance transformation is absolute and not relative to the source model!
 ===== Runtime ===== ===== Runtime =====