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1.0.0:terrain [2023/02/23 16:43] – [Remarks] admin1.0.0:terrain [2023/02/23 16:47] (current) – [Configuration] admin
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 {{:1.0.0:g3d-ide-planting-2.jpg?nolink|}} {{:1.0.0:g3d-ide-planting-2.jpg?nolink|}}
  
-=== Remarks ===+=== Configuration ===
  
 The algorithm will create instances for all meshes inside the selected template / source model. The algorithm will create instances for all meshes inside the selected template / source model.
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 |Apply Random Grid-Offset|Terrain is splitted into equal size grid cells. To produce a more realistic look, you can add some random offset to the cell-center.| |Apply Random Grid-Offset|Terrain is splitted into equal size grid cells. To produce a more realistic look, you can add some random offset to the cell-center.|
 |Apply Source Transformation|It will apply the transformation of the owner model. This is not suitable for all kind of models, depending on the internal transformation of submeshes.| |Apply Source Transformation|It will apply the transformation of the owner model. This is not suitable for all kind of models, depending on the internal transformation of submeshes.|
 +|Count |The number of instances that should be created. This should be adjusted to the GPU you are using and the outcome you expect.|
  
 +=== Source Models ===
  
 +The planting algorithm is straight forward and treats all submeshes inside the source model equaly on creating instances.
 +
 +Therefore it can produce unexpected results.
 +
 +The source model should contain a flat hierarchy without or less transformation of sub-meshes.
 +
 +__NOTICE:__ The applied instance transformation is absolute and not relative to the source model!
 ===== Runtime ===== ===== Runtime =====