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1.0.0:terrain [2023/02/23 16:46] – [Remarks] admin1.0.0:terrain [2023/02/23 16:47] (current) – [Configuration] admin
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 |Apply Random Grid-Offset|Terrain is splitted into equal size grid cells. To produce a more realistic look, you can add some random offset to the cell-center.| |Apply Random Grid-Offset|Terrain is splitted into equal size grid cells. To produce a more realistic look, you can add some random offset to the cell-center.|
 |Apply Source Transformation|It will apply the transformation of the owner model. This is not suitable for all kind of models, depending on the internal transformation of submeshes.| |Apply Source Transformation|It will apply the transformation of the owner model. This is not suitable for all kind of models, depending on the internal transformation of submeshes.|
 +|Count |The number of instances that should be created. This should be adjusted to the GPU you are using and the outcome you expect.|
  
 === Source Models === === Source Models ===