Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revision | |||
1.0.0:terrain [2023/02/23 16:46] – [Remarks] admin | 1.0.0:terrain [2023/02/23 16:47] (current) – [Configuration] admin | ||
---|---|---|---|
Line 62: | Line 62: | ||
|Apply Random Grid-Offset|Terrain is splitted into equal size grid cells. To produce a more realistic look, you can add some random offset to the cell-center.| | |Apply Random Grid-Offset|Terrain is splitted into equal size grid cells. To produce a more realistic look, you can add some random offset to the cell-center.| | ||
|Apply Source Transformation|It will apply the transformation of the owner model. This is not suitable for all kind of models, depending on the internal transformation of submeshes.| | |Apply Source Transformation|It will apply the transformation of the owner model. This is not suitable for all kind of models, depending on the internal transformation of submeshes.| | ||
+ | |Count |The number of instances that should be created. This should be adjusted to the GPU you are using and the outcome you expect.| | ||
=== Source Models === | === Source Models === |