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1.1.0:default-material [2024/01/05 10:06] – [TGorillaShaderLight] admin1.1.0:default-material [2024/01/05 10:07] (current) – [TGorillaShaderLight] admin
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   {$ENDIF}   {$ENDIF}
     Position    : TVector3D;     Position    : TVector3D;
-    /// <summary> 
-    /// A "halfway vector" (if you mean that by "half vector") is the unit 
-    /// vector at the half angle between two other vectors. Normally the 
-    /// halfway vector [...] is computed between the vector to the viewer v 
-    /// and the light source. 
-    /// </summary> 
-    /// <remarks> 
-    /// H(a,b) = normalize(normalize(a) + normalize(b)) 
-    /// </remarks> 
     Direction   : TVector3D;     Direction   : TVector3D;
     Ambient     : TAlphaColorF;     Ambient     : TAlphaColorF;