Differences
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1.2.0:volumerendering [2024/05/10 11:49] – [RayTracing Controlling] admin | 1.2.0:volumerendering [2024/05/10 11:50] (current) – [RayTracing Controlling] admin |
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| |rcdNone|f(x) = 1.0f|Intensity modification deactivated| | | |rcdNone|f(x) = 1.0f|Intensity modification deactivated| |
|{{:1.2.0:intensity.png?400|}} |rcdTexture|f(x) = map(TEX, currentRayPos)|Depending on the current ray position (normalized to 0.0 - 1.0), the RED color channel will be selected from the provided texture. If no texture was set, intensity value will be zero.| | |{{:1.2.0:intensity.png?400|}} |rcdTexture|f(x) = map(TEX, currentRayPos)|Depending on the current ray position (normalized to 0.0 - 1.0), the RED color channel will be selected from the provided texture. If no texture was set, intensity value will be zero.| |
|{{:1.2.0:volmesh-distmeth-focused.jpg?400|}}|rcdFocused|f(x) = 1.0f - ((x - IntensityFocus)² * IntensityExp)|Smooth value intensity computation on a focused area, where values closer to the IntensityFocus position are more intense than values more far away. The function is based on the gaussian function, but it allows to modify the position of focus and the strength of falloff. Use the published properties //IntensityFocus// and //IntensityExp// or the //AlphaIntensityFocus// and //AlphaIntensityExp// properties to control behaviour.| | |{{:1.2.0:volmesh-distmeth-gaussian.jpg|}}|rcdFocused|f(x) = 1.0f - ((x - IntensityFocus)² * IntensityExp)|Smooth value intensity computation on a focused area, where values closer to the IntensityFocus position are more intense than values more far away. The function is based on the gaussian function, but it allows to modify the position of focus and the strength of falloff. Use the published properties //IntensityFocus// and //IntensityExp// or the //AlphaIntensityFocus// and //AlphaIntensityExp// properties to control behaviour.| |
|{{:1.2.0:volmesh-distmeth-linear.jpg?400|}}|rcdLinear|f(x) = x|Values near the start of the ray will be nearly zero, while more far away values, will receive a higher intensity.| | |{{:1.2.0:volmesh-distmeth-linear.jpg?400|}}|rcdLinear|f(x) = x|Values near the start of the ray will be nearly zero, while more far away values, will receive a higher intensity.| |
|{{:1.2.0:volmesh-distmeth-invlinear.jpg?400|}}|rcdInvLinear|f(x) = 1.0f - x|Values closer to the start of the ray will receive a higher intensity than far away values.| | |{{:1.2.0:volmesh-distmeth-invlinear.jpg?400|}}|rcdInvLinear|f(x) = 1.0f - x|Values closer to the start of the ray will receive a higher intensity than far away values.| |