procedure TForm1.LoadImage(); var LGrp : TGorillaAssetsGroup; LAst : TGorillaTextureAsset; LBmp : TBitmap; begin // load a file-based package FPackage := FPackage := FAssetsManager.LoadPackageFromFile('mypackage.zip'); // get the model def from archive LGrp := FPackage.GetGroup(GORILLA_ASSETS_TEXTURE); LAst := LGrp.FindAssetByFilename('image1.png') as TGorillaTextureAsset; // this will request bitmap data from archive stream LBmp := LAst.Bitmap; try // we then assign it to our image on the form Image1.Bitmap.Assign(LBmp); finally LBmp.free(); end; end;